Tuesday, July 21, 2009

The Armament of Jesse Crow Character Sketches

I have a story plot going on mostly inside my head and sometimes in .txt files on my computer, and I only recently decided to call it The Armament of Jesse Crow.
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It's about this fellow named Jesse Crow who has decided to become one of the Knights of the One Truth, a group of powerful men who represent something similar to police judges. They are powerful and aren't questioned, no matter what goes on. Over the years, this group has become corrupted, and Crow is going to set them straight by becoming a part of the group and working his way to a position of power. His best friend, Monta Raimon, a humanoid creature called a Sine that he has known all his life, supports him and is determined to follow him to the very end.
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Unfortunately for him, there are very few ways to achieve that. One of which is to be hand-chosen by one of the Knights themselves in either an electing process or to take a Knight's place, and the other is to fight for the chance to become one of them through skill. Of course, Crow can only choose the second option and must participate in a specialized tournament where two parties are forced to fight until one side is dead or has given up. So, he, Monta, and a newly aquired friend Roland Eldir take part in this tournament and beyond.
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Along the way, Jesse experiences the loss of his friends, the aquiring of new friends, the value of teamwork as well as the strength of one, his inner self.
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There's a lot more to this, but I'll be on here talking forever if I sit and chat. Anyway, these tournaments require at least three people to fight on each team, at least three and up to ten. As Crow goes along, he gains people who are willing to fight for his dream. Monta Raimon, his best friend, is one of them, and so is Davit Lazra, shown here. They are two of seven that creates the crew that makes up Jesse's true armament, his friends.
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Davit Lazra, a Sine Deeprunner (initial sketch; he'd have longer ears)
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Monta Raimon, a Sine Deeprunner (initial sketch; she'd have shorter ears)

Dice, Card, and Chip

Dice, Card, and Chip are three sibling characters of mine. Chip has yet to be drawn, but here's the scoop so far.
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Dice is the youngest, seven or eight, and he's evil, self-centered, paranoid, and just your average someday-will-enslave-humanity type. He has a teddy bear that looks like it was owned by the ant-christ, sharp teeth, dark expression, and he's really fond of his little friend, dragging it around to the point of deterioration. (Chip is charged with the task of sewing it back together again.) His relationship with Card is somewhat rivalish, meaning he comes out on top sometimes, if not more, than she does. He is still trying to conquer Chip, however, but she almost always wins. He acts as if Chip is an annoyance, occassionally dealing with her bouts of affection, but he's really scheming about her demise. He also has a strange knack of finding very alien, super-advanced weapons of destruction lying around the house. Dice, at age 7, wears a shirt with two dice on them (the closest faces always add up to seven) and shorts. Socks and shoes a default. At any younger age, Dice is in overall shorts, but he still has the two dice on them. He usually has spikey hair and a very annoyed look on his face.
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Card is the middle child, around twelve, and she's more or less always trying to protect herself from or get revenge on Dice. They get into fights more often than any other pairing of the three, and whenever their mom gets pulled into the mess, Dice always wins. In their disputes, Card almost always seems like she's going to win, but Dice tends to pull the rug out from under her at the last minute to claim victory. Card individually is very curious and inquisitive, the kind of child that likes taking things apart to see how they work. She likes to set traps for Dice. She wears jeans and a striped t-shirt. Shoes a default; can't see socks. Her hair is chin-length. Usually wide-eyed.
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Chip is the oldest, well into her late teens if not twenty. Being the oldest, she always has the upper hand except for few times when Dice manages to out-maneuver her. She loves both her siblings, even showing Dice extreme affection when he's not being a little snot. He finds this very annoying. Chip and Card get along very well, and it's Chip that keeps the peace whenever all three of the siblings are together. She usually seems obliviously happy about things, but whenever Dice is up to his schemes, she shows us that she's really on top of everything going on. Chip is tall, a lot taller than either of the other siblings, and sometimes, whenever Dice is in the floor playing with his teddy bear, she is shown only as a pair of shoes jutting out of denim pants. Chip has long hair, and she's usually wearing a hoody, whether it's winter or summer outside. She's wide-eyed with a huge grin on her face.
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